Tripp Cashel · Software engineer
I build software
and tools for AI.
Cinderworks is where I share my projects and what I learn building them.
Projects
Juice
macOS appFind past work across your coding-agent history.
Forge
Developer toolCoordinate coding agents from a task through review and delivery.
GameQ
Hardware experimentCustom firmware that turns a COLDCARD Q into a Game Boy handheld.
AiChat
Web appWork with AI agents that use tools, read documents, and run code.
A little about me
I’m a Principal Engineer at Magnite, working on AI infrastructure. Before that: real-time C++ systems, engineering teams, and electrical power systems.
For the scenic route, take a solar-system tour of my career.